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Kerbal space program delta v map
Kerbal space program delta v map









kerbal space program delta v map

Gilly has a very low mass and therefore a very low gravity. Going directly to Gilly wouldnt save you much if any delta-v mostly because you get to slow down for very little delta-v by aerobraking on Eve and also because the transfer from Eve orbit to an orbit that encounters Gilly is usually only 100-300 ms.

kerbal space program delta v map

When docking is not slow enough it changes the orbit of your station for some centimeters so you should have a secure distance. Kerbal Space Program Let S Light This Candle Gamers With Jobs Kerbal Space Program Space Program Concept Ships Roughly 60 Kerbins surface is Water biome. My station obits Eve at 2000km in Gillys plane. That 740 will either get you a point you can circularize, or an aerobraking intercept.Celestial bodies - All stars planets and moons in the KSP universe. Inside the Kerbin SOI, you can ignore the numbers going to LKO.įor example, the 740 from Duna orbit to Kerbin intercept is pretty spot on. Jool is a bit funky though, because depending on how close you are to it you have a massive dV to get to escape, but you also have planets that can assist you and give you a big boost.īut, generally, if you are going for an aerobrake you can ignore the numbers in blue for return journey. Same with Minmus, it's only like 160-180 dV to get a Kerbin aerobraking intercept from Minmus orbit. Obviously that's with perfect alignment and all that jazz, so always leave some wiggle room on your numbers. The 310 from Mun orbit to Mun escape is enough to get you a Kerbin aerobraking intercept. So, for the Mun, it's 580 surface to orbit, 310 to get to Mun intercept/escape, then from there's it's 860 to get into a Low-Kerbin-Orbit. When you're going back to Kerbin on the Map, if you're aerobraking then you can pretty much ignore the numbers that are going into the orbit or escape nodes.











Kerbal space program delta v map